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Answer by Luke Briggs

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Probably a little late for some, but better late rather than never I suppose! I solved this one by implementing my own server -> client system (by making a server in C#) that the clients (both game using C# System.Net.Sockets and PHP through fsockopen) can then connect to. This made lots of other interesting things possible, so if you can make your own server then I would certainly reccommend it :)

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